Professional Programming

Welcome, librarian and educator friends! NYCC welcomes professionals across the full spectrum of pop culture industries to join us for a full day of professional programming designed just for you.

Below, you'll find a full schedule of programming from your favorite organizations that help make this fantastic day happen.

What's Happening in 2021

10:15 AM - 11:00 AM, Room 406.1 of the Javits Center

Emilia Clarke Virtual Librarian Keynote Presentation

PRE-RECORDED: Multiple Emmy award nominated actress Emilia Clarke (Game of Thrones, Me Before You), discusses her comic book writing debut, M.O.M.: MOTHER OF MADNESS, in a keynote conversation with Moni Barrette (President Elect of ALA's GNCRT, Co-Founder of Creators Assemble!)

11:15 AM - 12:15 PM, Room 406.1 of the Javits Center

Best & Worst Manga 2021

Librarians, educators, and experts will share their picks for the best and worst manga! Categories include: Best New Manga for Kids/Teens/Adults, Best Continuing Manga Series for Kids/Teens/Adults, Underrated Gems, Most Anticipated Manga, and the Worst Manga!

12:30 PM - 1:30 PM, Room 406.2 of the Javits Center

Comics vs. Illustrated Books: The Ultimate Showdown!

Get ready to rumble! Join us for a lively debate about what makes a comic a comic. What differentiates a comic from a graphic novel from an illustrated book? Who gets to decide? We’ll try to solve this debate once and for all (or at least go out swinging!). This panel will help librarians and educators gain a better understanding of how to use comics in programming and come away with useful tips for collection development. A reading list will be provided.

12:45 PM - 1:45 PM, Room 406.1 of the Javits Center

Feathered Serpents, Brujas, and Sugar Skulls: Understanding LatinX Representation in Pop Culture

In the last twelve years imagery and folktales have crossed from the Latinx household into pop culture. Shows such as Breaking Bad, True Blood, and The Mayans have mesmerized audiences with references to curanderos, brujas, Santa Muerte, and feathered serpents. Panelists will share the cultural meanings behind these references and discuss how they use their Latinx culture/s as inspiration for their creative work in video game design, graphic novels, and comics. This conversation will allow attendees to understand the cultural significance of Latinx pop culture so that they may continue to build inclusive learning spaces.

2:00 PM - 3:00 PM, Room 406.2 of the Javits Center

Can We Finally Admit Games Should Be in Classrooms?

School has often been a source of frustration for many gamers. Too much homework, too little creativity and no connections between content and real-life are some of students’ go-to responses. However, what if we told you there are a bunch of teachers that are pushing the boundaries of the classroom to not only encourage gaming, but utilize game-based learning, tabletop games and video games as perfect catalysts for student learning? Join Zack Hartzman: Social Studies/ ELA Teacher & Founder of Hey Listen Games, Harry Loizides: Math Teacher & Contributor to Six One Indie, Maryann Cullinan: Middle School Teacher, and Adam Mills: Special Education/Social Studies Teacher & Author for a fun and honest panel where we advocate that games should absolutely be in classrooms.

2:15 PM - 3:15 PM, Room 406.1 of the Javits Center

The Future Is Mobile: Leveraging Digital Comic Platforms for Libraries & Classrooms

As readers, we love our comics whether we get them as floppies or trades! But what about digital platforms? In this panel, we’ll look at all things digital, whether it’s digital storytelling, our favorite webcomics, or the digital databases that feed our addictions. We’ll explore how we can use these digital mediums to promote literacy in our online libraries and classrooms. You’ll leave this panel with a curated reading list to help you start your own digital engagement.

3:30 PM - 4:30 PM, Room 406.2 of the Javits

Civics for All Comics: One School District’s Quest to Provide High Quality Graphic Non-Fiction

The New York City Department of Education’s Department of Social Studies and Civics is committed to integrating and creating comics for use in classroom instruction. Learn about our comics and hear from some of the creators about why comics are a necessary tool to teach social studies and civics.

3:45 PM - 4:45 PM, Room 406.1 of the Javits Center

STEAM Power!

STEAM (Science Technology Engineering Arts Math) education has become the norm for curriculum across the country. Often, it starts too late. Out of school learning is imperative for children. It is important for them to start STEAM education at a young age in order to establish their own learning path. Who better to get them safely on that path than a bunch of superheroes? The merger of STEAM based learning comics and cosplay is a natural fit. It opens the world of STEAM to the very young in a way that is hands on accessible and engaging. The art of cosplay covers many of the basic tenets of STEAM curriculum. Teaching children utilizing cosplay can be a strong bridge between formal and informal learning. Together the panel will bring ideas on how to make the world of STEAM immersive educational open and alive for the very young.

5:00 PM - 6:00 PM, Room 406.2 of the Javits Center

Teen Talk Through Manga

This panel will be an open discussion about how teen issues including first love, school life, and social-emotional development are represented in manga. Based on real conversations we have had with teens at the library we will discuss how to tie the discussed topics to manga that they have read and loved. Anime and manga have been subjected to controversy and fans have been bullied for their love of comics and manga and through this panel we hope there will be a better understanding and appreciation for this media.

5:15 PM - 6:15 PM, Room 406.1 of the Javits Center

Representation Is Everything: When I see books, teachers and librarians who look like me

One of the best words in our conversations today is "representation".  When students and professionals see others in positions of authority, responsibility and influence who reflect our own image, the benefits and opportunities develop at a much stronger pace.  We see this in our comics, and we are now looking for it from our leaders.  

6:30 PM - 7:30 PM, Room 406.2 of the Javits Center

Evolution of TTRPG Tools: Past, Present, and the Future

TTRPG players are extremely creative when it comes to gaming supporting tools. From laminating grid paper maps to building extensive physical 3D battlefields from creating minecraft scenes to sharing on virtual tabletops. Technology already plays a big role in the TTRPG community. Follow the journey of past, present, and future of TTRPG tools through research data gathered from players like you.   

8:00 PM - 9:00 PM, Room 406.2 of the Javits Center

The Heart of Storytelling

More often than not, the stories that resonate intensely with us as readers, come from very real life experience. Join these four authors as they talk about how they bring these stories of autism, learning disabilities, and psychological challenges to the page.   

8:15 PM - 9:15 PM, Room 406.1 of the Javits Center

So you want to create a Graphic Medicine Book Club?

Graphic novels are becoming increasingly part of the classroom experience in higher education there has been a larger emphasis on stories of illness and health being presented in this format and the field of Graphic Medicine keeps growing in popularity.  Trying to rally together institutional support, identify appropriate content for students, and share resources to meet regularly can be difficult.  Hear firsthand experiences from educators and artists who have created a space (both in-person and online) for reading, discussing, and teaching these kinds of texts. By engaging in a conversation about the successes, challenges, and best practices for forming these kinds of meeting groups and spaces to explore graphic medicine texts collaboratively, other educators can learn strategies to create similar programming in their schools and libraries.

Previous Years Panels

The panels and screenings at NYCC span every fandom imaginable. It’s a pop culture junkie’s dream! Imagine getting a sneak peek of the latest Netflix series before anyone else, or walking out onto the Main Stage adorned in your most glorious and captivating cosplay in front of thousands of screaming fans. We’ve got your favorite comics, TV, movies, toys, video games, cosplay, anime, and manga covered at New York Comic Con.